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Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

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IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
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Croix de Guerre Second Edition
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$180.00
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CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart. CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.

DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”

DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.

CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!

CROIX DE GUERRE components:
• 11 countersheets (samples!)
• two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)
• two 8" x 22" standard ASL geomorphic maps (42 and 43)
• French Chapter H and revised French Chapter A pages
• Chapter DN (with the DINANT HASL rules)
• 41 ASL scenarios (including 11 for the DINANT HASL)
• two DINANT HASL chapter dividers
• one revised National Capabilities Chart

The 22 out-of-print French scenarios included are:

 A52 Swan Song

A64 Chateau de Quesnoy

A66 Counterstroke at Stonne

A89 First Day of Diadem

A94 Last Defense Line

A96 In Rommel's Wake

A104 In Front of the Storm

A108 Sudden Death

A119 Showdown in Syria

G46 Triumph Atop Taraldsvikfjell

U Chance d'une Affaire

J35 Siam Sambal

J44 Audacity!

J45 The Last Roadblock

J69 The Army at the Edge of the World

J70 Just an Illusion

J76 Ultimate Treachery

J90 The Time of Humiliations

U1 The French Decide to Fight

U20 Fighting at the World’s Edge

U21 The French Perimeter

WO2 Failure to Communicate

 

Croix de Guerre & Dinant errata

Scenarios

 

78 Encounter at Cornimont: The nine cycle counters in the German OB should be sidecars.

232 Chance d’une Affaire: In the German OB set up instructions for Infanterie-Regiment 1, change “R4” to “N4”.

 

DN3 Rommel at The Meuse:  At the beginning of the French setup instructions, add "All French Forces setup west of the River."

DN4 Chateau de Meez: In SSR 2, change “E21” to “EE21”.

DN11 The Almost Men: In SSR 1, change “QQ45” to “QQ46”.

 

Chapter DN

DN2.31: At the end, add “Contrary to B31.126, an Immobilized-vehicle/wreck-(including a Burnt-Out Wreck) may be removed per D10.4 as long as the tracked AFV is in an adjacent/same-hex road Location directly connected to the hexside.”.

 

DN4.4, SSR CG10: lines 14-15, replace “nor may it be removed from play as per D10.4 [EXC: 3.232; 3.53]” with “but may be removed from play as per D10.4 (see also 2.31, 3.232 and 3.53)”.

DN4.51, Special Rule I.3: line 3, change “must” to “may”.

German Reinforcement Group Chart: RG G4, in the OB column, change “3 × 2-2-8, 3 × 2cm FlaK 30, 2 × Opel 6700” to “2 × 2-2-8, 2 × 2cm FlaK 30, 2 × Opel 6700”.

German Reinforcement Group Chart: RG M2, in the Date Available column, delete “+”.

Counters

French AM Dodge(a): The counter with identity letter “F” should have a 2-FP AAMG.

Chapter H

Free French OBA Availability Chart (page H130A): entry for DR 9 in the 12/43-5/45 column, change “80+” to “80+ M”.

Pre-order: 2 December 2019

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For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mounted mapboards in starter-kit style and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.
For King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mounted mapboards in starter-kit style and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.


Retail Price:
$120.00
Pre-order Price:
$90.00

Pre-orders needed: 550
Pre-orders taken: 727
Pre-order number reached!
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